In November 2017, the latest entry in the long-running "Call of Duty" franchise is planned to launch. But, unlike recent entries in the franchise, the latest "Call of Duty" is taking the series back to its roots.
That's right: Rather than the space-based warfare that's become common in recent years, the newest "Call of Duty" game is returning to World War II.
So, what can you expect from this year's game? Here's everything we know about "Call of Duty: WWII" so far!
SEE ALSO: The newest 'Call of Duty' game is returning to where the series started: World War II
In "Call of Duty: WWII," you'll play as Ronald “Red” Daniels, a United States Army private. Red is a member of the US 1st Infantry Division.
Red's tour of duty will put him at the forefront of World War II's most famous battles, including D-Day and the Battle of the Bulge.
Here's how Activision describes the game's story: "Joining Allied forces from the UK and the French Resistance, across the beaches of Normandy, to the liberation of Paris and ultimately into Germany, the squad must fight alongside a global and diverse cast of characters to achieve victory."
Only the game's campaign has been detailed so far, but fans should expect a robust online multiplayer component as well. Activision says the multiplayer mode — a fan-favorite of the series — is another return to the "roots" of the "Call of Duty" franchise.
Rather than taking a completely fictionalized approach to the multiplayer section of the latest "Call of Duty," it looks like this year's game will also focus on re-creating World War II-style combat.
Here's how Activision describes it:
"Players will face grounded, chaotic combat featuring an arsenal of classic weapons across many of World War II’s most iconic locations, bringing the harsh brutality of the war to life, while immersing the player in the intensity and emotion of the greatest conflict in history."
That seems to indicate a lack of air-based combat, and a return to standard "boots on the ground" multiplayer. To put a finer point on it, that means no running along walls, no double-jumping, and no superpowers — concepts that only just started popping up in the "Call of Duty" series in the past few years.
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